Friday, October 16, 2009

Juggernaut Mk.III

Weaponry Triple 200mm cannons
Armor Medium
Type Artillery/Heavy Support Walker
Faction GDI
Cost 2200
Build Time 0:22
Production Site War Factory
Faction/Country GDI

By the time of the Third Tiberium War, a new Juggernaut variant, known as the Juggernaut Mk.III, refered to as "UPC"s or "M3", was in service. Based on a Titan Mk. II chassis, perhaps the most significant upgrade, was the inclusion of a turret, equipped with an improved 200mm cannon armament. The unit replaces the Behemoth and this new addition gave the Juggernaut greatly improved flexibility in engaging targets, as it no longer needed to redeploy each time a target's position shifts even slightly, although a slow traversing speed limited the usefulness of this new ability. The crew cockpit was moved into a separate pod which resides on the left of the turret. State-of-the art fire control and tracking systems and an improved, integrated battlefield networking communications package allow GDI sniper teams to relay ballistic data to the mech's crew, allowing it to provide long range indirect fire support, an ability closely mirrored by the newly introduced Nod Specter. The Juggernaut's important role in the GDI forces as a powerful artillery piece remains unchanged even with the introduction of Nod's Beam cannon and the Specter.

The M3 is still required to deploy secondary stabilizers before it can fire due to the huge recoil of its triple barrel armament, although it can complete this process much faster than the MK.I, providing the Juggernaut with improved flexibility. Another problem was that the M3 would quickly and suddenly catch fire.

Juggernauts are still intended for indirect fire support and are not expected to be on the front lines, making its relative fragility a flaw irrelevant to its combat efficiency, amplified by the ability to navigate all terrain. Occasionaly they can be seen scratching behind their pilot's module with one foot. In some cases, they were (humorously) seen pecking the ground with their cannons. [1]

If the Juggernaut Mk. III is crippled and falls, an engineer can return it to a working state. The problems with standing up have been resolved by strengthening the construction of the cannons and allowing the walker to use them as quasi-hands to get up.

Like the GDI Mammoth 27 and Titan, Nod Purifier and Avatar and the Scrin Annihilator Tripod and Reaper Tripod, Juggernauts can crush light vehicles by simply walking onto them.

When they reach elite status they receive;

  • Auto-Full Heal
  • Better Accuracy
  • More Powerful Shots
  • Increased Range
  • Faster Walking Speed

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